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Dynamic 2D volumetric lights

So after some more fiddling with my lighting technique, I got them implemented. Here's a quick test.

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Flaming Blobs

Entities (that includes the player ofc) can now go up in flames. Or get poisoned or frozen :)

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Firewalker Scripted Sequences

A bit of how I implemented scripted sequences for Firewalker in Unity 3D

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